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There are ten minions in the first wave and eight of them are peasants that can be dispatched with one hit. Either fight the rest of them with swords and advance to get another wave of peasants and knights, or intentionally lose to the first wave's commander. Start the match solo and kill the first wave of peasant bots, which will die after a single hit of your fist. Easy "Fists Of Fury" achievementĮnter an empty Hordetown mode server. Repeat the process as many times as needed to get the "Fire Starter" achievement. Throw it at them, then go to an ammo crate to get another fire pot. While playing as a Man-At-Arms, equip a fire pot and look for targets on a Team Objective mode server that are already covered in blood. Then, extinguish the fire to get the "Fire Nemesis" achievement. Run to the beacon and have the other player set it on fire. Join Masons and have the other player join Agathians. Change maps until you get the "Hillside" map. Easy "Fire Nemesis" achievementĮnter an empty Team Objective mode server with another player. Then, allow the game to idle a few hours to get the "Agatha Knights Supporter" achievement. Play as an Agatha Knight and enable the " aoc_slowmo 99999" code. Matches are relatively easy to set up and dive into, encouraging players to stick around for "just one more match." Just don't expect that match to ever take itself too seriously.Easy "Agatha Knights Supporter" achievement Some animations are a little stiff, but it doesn't take long to adjust to and forget about. From the shimmering glean of a knight's polished armor to the lush crops of the peasants' farms, there's a lot of detail packed in. Button mashing can work for a little bit, but to genuinely succeed, players must master a complex combat mechanic that relies heavily on things like precise timing, positioning, and wicked-fast reflexes.
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The basic controls are easy to pick up and play. Setting aside the identity issues and looking strictly at the gameplay reveals a surprisingly deep melee fighter. The next minute, players are dancing around, trying to ride catapults and otherwise playing everything to comedic effect. One minute, players are watching a grim cutscene on the history of the conflict between the two factions or taking part in a pre-battle motivational speech with enough bravado and inspiration to put Braveheart to shame. In fact, if there's one glaring fault, it's that the game seems to have an identity crisis. Watching players beat each other up with severed limbs, or taunt enemies with a chicken, all while spouting out silly one-liners and otherwise leaning into the absurdity of everything, it's easy to lose sight of the fact that there's actually a serious medieval combat game here. The level of violence is so over the top, you can't help but laugh. Running through the battlefield, you'll see knights on both sides still duking it out, despite missing arms, legs, or even combinations of both.
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"It's just a flesh wound!" Play a few rounds of Chivalry II, and it's hard not to think of the classic Black Knight scene from Monty Python and the Holy Grail.